fixed some rekey collision issues

added retry with jitter when rekeying fails
This commit is contained in:
Martin Willi
2007-03-21 16:11:14 +00:00
parent 6de7cf4e2f
commit 4315f5c88b
5 changed files with 88 additions and 43 deletions
+9 -1
View File
@@ -27,6 +27,7 @@
#include <encoding/payloads/notify_payload.h>
#include <sa/tasks/ike_init.h>
#include <queues/jobs/delete_ike_sa_job.h>
#include <queues/jobs/rekey_ike_sa_job.h>
typedef struct private_ike_rekey_t private_ike_rekey_t;
@@ -180,8 +181,15 @@ static status_t process_i(private_ike_rekey_t *this, message_t *message)
if (!(this->collision &&
this->collision->get_type(this->collision) == IKE_DELETE))
{
job_t *job;
u_int32_t retry = charon->configuration->get_retry_interval(
charon->configuration);
job = (job_t*)rekey_ike_sa_job_create(
this->ike_sa->get_id(this->ike_sa), FALSE);
DBG1(DBG_IKE, "IKE_SA rekeying failed, "
"trying again in %d seconds", retry);
this->ike_sa->set_state(this->ike_sa, IKE_ESTABLISHED);
/* TODO: reschedule rekeying */
charon->event_queue->add_relative(charon->event_queue, job, retry * 1000);
}
return SUCCESS;
}