fixed scenario loading

This commit is contained in:
Martin Willi
2007-09-13 08:10:36 +00:00
parent d8c15900ad
commit acc4aa8637
9 changed files with 195 additions and 129 deletions
+6 -29
View File
@@ -69,19 +69,6 @@ struct private_guest_t {
cowfs_t *cowfs;
/** mconsole to control running UML */
mconsole_t *mconsole;
/** pty consoles */
struct {
/** pty master fd */
int master;
/** pty slave fd */
int slave;
/** name of the pty */
char name[16];
/** currently in use */
bool occupied;
/** is valid */
bool valid;
} pty[PTYS];
/** list of interfaces attached to the guest */
linked_list_t *ifaces;
};
@@ -273,16 +260,16 @@ static bool start(private_guest_t *this)
}
/**
* Implementation of guest_t.set_scenario.
* Implementation of guest_t.load_template.
*/
static bool set_scenario(private_guest_t *this, char *path)
static bool load_template(private_guest_t *this, char *path)
{
char dir[PATH_MAX];
size_t len;
if (path == NULL)
{
return this->cowfs->set_scenario(this->cowfs, NULL);
return this->cowfs->set_overlay(this->cowfs, NULL);
}
len = snprintf(dir, sizeof(dir), "%s/%s", path, this->name);
@@ -294,11 +281,11 @@ static bool set_scenario(private_guest_t *this, char *path)
{
if (mkdir(dir, PERME) != 0)
{
DBG1("creating scenario overlay for guest '%s' failed: %m", this->name);
DBG1("creating overlay for guest '%s' failed: %m", this->name);
return FALSE;
}
}
return this->cowfs->set_scenario(this->cowfs, dir);
return this->cowfs->set_overlay(this->cowfs, dir);
}
/**
@@ -306,22 +293,12 @@ static bool set_scenario(private_guest_t *this, char *path)
*/
static void sigchild(private_guest_t *this)
{
int i;
if (this->state != GUEST_STOPPING)
{ /* collect zombie if uml crashed */
waitpid(this->pid, NULL, WNOHANG);
}
DESTROY_IF(this->mconsole);
this->mconsole = NULL;
for (i = 0; i < PTYS; i++)
{
if (this->pty[i].valid)
{
close(this->pty[i].master);
close(this->pty[i].slave);
}
}
this->state = GUEST_STOPPED;
}
@@ -457,7 +434,7 @@ static private_guest_t *guest_create_generic(char *parent, char *name,
this->public.start = (void*)start;
this->public.stop = (void*)stop;
this->public.get_console = (char*(*)(guest_t*,int))get_console;
this->public.set_scenario = (bool(*)(guest_t*, char *path))set_scenario;
this->public.load_template = (bool(*)(guest_t*, char *path))load_template;
this->public.sigchild = (void(*)(guest_t*))sigchild;
this->public.destroy = (void*)destroy;