Moved scheduler and thread pool to libstrongswan.

This commit is contained in:
Tobias Brunner
2010-09-02 19:04:18 +02:00
parent 062a602216
commit e18556e9e9
15 changed files with 43 additions and 44 deletions
@@ -0,0 +1,272 @@
/*
* Copyright (C) 2009 Tobias Brunner
* Copyright (C) 2007 Martin Willi
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#include "callback_job.h"
#include <semaphore.h>
#include <hydra.h>
#include <threading/thread.h>
#include <threading/condvar.h>
#include <threading/mutex.h>
#include <utils/linked_list.h>
typedef struct private_callback_job_t private_callback_job_t;
/**
* Private data of an callback_job_t Object.
*/
struct private_callback_job_t {
/**
* Public callback_job_t interface.
*/
callback_job_t public;
/**
* Callback to call on execution
*/
callback_job_cb_t callback;
/**
* parameter to supply to callback
*/
void *data;
/**
* cleanup function for data
*/
callback_job_cleanup_t cleanup;
/**
* thread of the job, if running
*/
thread_t *thread;
/**
* mutex to access jobs interna
*/
mutex_t *mutex;
/**
* list of asociated child jobs
*/
linked_list_t *children;
/**
* parent of this job, or NULL
*/
private_callback_job_t *parent;
/**
* TRUE if the job got cancelled
*/
bool cancelled;
/**
* condvar to synchronize the cancellation/destruction of the job
*/
condvar_t *destroyable;
/**
* semaphore to synchronize the termination of the assigned thread.
*
* separately allocated during cancellation, so that we can wait on it
* without risking that it gets freed too early during destruction.
*/
sem_t *terminated;
};
/**
* unregister a child from its parent, if any.
* note: this->mutex has to be locked
*/
static void unregister(private_callback_job_t *this)
{
if (this->parent)
{
this->parent->mutex->lock(this->parent->mutex);
if (this->parent->cancelled && !this->cancelled)
{
/* if the parent has been cancelled but we have not yet, we do not
* unregister until we got cancelled by the parent. */
this->parent->mutex->unlock(this->parent->mutex);
this->destroyable->wait(this->destroyable, this->mutex);
this->parent->mutex->lock(this->parent->mutex);
}
this->parent->children->remove(this->parent->children, this, NULL);
this->parent->mutex->unlock(this->parent->mutex);
this->parent = NULL;
}
}
/**
* Implements job_t.destroy.
*/
static void destroy(private_callback_job_t *this)
{
this->mutex->lock(this->mutex);
unregister(this);
if (this->cleanup)
{
this->cleanup(this->data);
}
if (this->terminated)
{
sem_post(this->terminated);
}
this->children->destroy(this->children);
this->destroyable->destroy(this->destroyable);
this->mutex->unlock(this->mutex);
this->mutex->destroy(this->mutex);
free(this);
}
/**
* Implementation of callback_job_t.cancel.
*/
static void cancel(private_callback_job_t *this)
{
callback_job_t *child;
sem_t *terminated = NULL;
this->mutex->lock(this->mutex);
this->cancelled = TRUE;
/* terminate children */
while (this->children->get_first(this->children, (void**)&child) == SUCCESS)
{
this->mutex->unlock(this->mutex);
child->cancel(child);
this->mutex->lock(this->mutex);
}
if (this->thread)
{
/* terminate the thread, if there is currently one executing the job.
* we wait for its termination using a semaphore */
this->thread->cancel(this->thread);
terminated = this->terminated = malloc_thing(sem_t);
sem_init(terminated, 0, 0);
}
else
{
/* if the job is currently queued, it gets terminated later.
* we can't wait, because it might not get executed at all.
* we also unregister the queued job manually from its parent (the
* others get unregistered during destruction) */
unregister(this);
}
this->destroyable->signal(this->destroyable);
this->mutex->unlock(this->mutex);
if (terminated)
{
sem_wait(terminated);
sem_destroy(terminated);
free(terminated);
}
}
/**
* Implementation of job_t.execute.
*/
static void execute(private_callback_job_t *this)
{
bool cleanup = FALSE, requeue = FALSE;
thread_cleanup_push((thread_cleanup_t)destroy, this);
this->mutex->lock(this->mutex);
this->thread = thread_current();
this->mutex->unlock(this->mutex);
while (TRUE)
{
this->mutex->lock(this->mutex);
if (this->cancelled)
{
this->mutex->unlock(this->mutex);
cleanup = TRUE;
break;
}
this->mutex->unlock(this->mutex);
switch (this->callback(this->data))
{
case JOB_REQUEUE_DIRECT:
continue;
case JOB_REQUEUE_FAIR:
{
requeue = TRUE;
break;
}
case JOB_REQUEUE_NONE:
default:
{
cleanup = TRUE;
break;
}
}
break;
}
this->mutex->lock(this->mutex);
this->thread = NULL;
this->mutex->unlock(this->mutex);
/* manually create a cancellation point to avoid that a cancelled thread
* goes back into the thread pool */
thread_cancellation_point();
if (requeue)
{
hydra->processor->queue_job(hydra->processor,
&this->public.job_interface);
}
thread_cleanup_pop(cleanup);
}
/*
* Described in header.
*/
callback_job_t *callback_job_create(callback_job_cb_t cb, void *data,
callback_job_cleanup_t cleanup,
callback_job_t *parent)
{
private_callback_job_t *this = malloc_thing(private_callback_job_t);
/* interface functions */
this->public.job_interface.execute = (void (*) (job_t *)) execute;
this->public.job_interface.destroy = (void (*) (job_t *)) destroy;
this->public.cancel = (void(*)(callback_job_t*))cancel;
/* private variables */
this->mutex = mutex_create(MUTEX_TYPE_DEFAULT);
this->callback = cb;
this->data = data;
this->cleanup = cleanup;
this->thread = 0;
this->children = linked_list_create();
this->parent = (private_callback_job_t*)parent;
this->cancelled = FALSE;
this->destroyable = condvar_create(CONDVAR_TYPE_DEFAULT);
this->terminated = NULL;
/* register us at parent */
if (parent)
{
this->parent->mutex->lock(this->parent->mutex);
this->parent->children->insert_last(this->parent->children, this);
this->parent->mutex->unlock(this->parent->mutex);
}
return &this->public;
}
@@ -0,0 +1,118 @@
/*
* Copyright (C) 2007 Martin Willi
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/**
* @defgroup callback_job callback_job
* @{ @ingroup jobs
*/
#ifndef CALLBACK_JOB_H_
#define CALLBACK_JOB_H_
typedef struct callback_job_t callback_job_t;
#include <library.h>
#include <processing/jobs/job.h>
typedef enum job_requeue_t job_requeue_t;
/**
* Job requeueing policy
*
* The job requeueing policy defines how a job is handled when the callback
* function returns.
*/
enum job_requeue_t {
/**
* Do not requeue job, destroy it
*/
JOB_REQUEUE_NONE,
/**
* Reque the job fairly, meaning it has to requeue as any other job
*/
JOB_REQUEUE_FAIR,
/**
* Reexecute the job directly, without the need of requeueing it
*/
JOB_REQUEUE_DIRECT,
};
/**
* The callback function to use for the callback job.
*
* This is the function to use as callback for a callback job. It receives
* a parameter supplied to the callback jobs constructor.
*
* @param data param supplied to job
* @return requeing policy how to requeue the job
*/
typedef job_requeue_t (*callback_job_cb_t)(void *data);
/**
* Cleanup function to use for data cleanup.
*
* The callback has an optional user argument which receives data. However,
* this data may be cleaned up if it is allocated. This is the function
* to supply to the constructor.
*
* @param data param supplied to job
* @return requeing policy how to requeue the job
*/
typedef void (*callback_job_cleanup_t)(void *data);
/**
* Class representing an callback Job.
*
* This is a special job which allows a simple callback function to
* be executed by a thread of the thread pool. This allows simple execution
* of asynchronous methods, without to manage threads.
*/
struct callback_job_t {
/**
* The job_t interface.
*/
job_t job_interface;
/**
* Cancel the job's thread and wait for its termination. This only works
* reliably for jobs that always use JOB_REQUEUE_FAIR or JOB_REQUEUE_DIRECT,
* otherwise the job may already be destroyed when cancel is called. */
void (*cancel)(callback_job_t *this);
};
/**
* Creates a callback job.
*
* The cleanup function is called when the job gets destroyed to destroy
* the associated data.
* If parent is not NULL, the specified job gets an association. Whenever
* the parent gets cancelled (or runs out), all of its children are cancelled,
* too.
*
* @param cb callback to call from the processor
* @param data user data to supply to callback
* @param cleanup destructor for data on destruction, or NULL
* @param parent parent of this job
* @return callback_job_t object
*/
callback_job_t *callback_job_create(callback_job_cb_t cb, void *data,
callback_job_cleanup_t cleanup,
callback_job_t *parent);
#endif /** CALLBACK_JOB_H_ @}*/
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/*
* Copyright (C) 2005-2006 Martin Willi
* Copyright (C) 2005 Jan Hutter
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/**
* @defgroup job job
* @{ @ingroup jobs
*/
#ifndef JOB_H_
#define JOB_H_
typedef struct job_t job_t;
#include <library.h>
/**
* Job-Interface as it is stored in the job queue.
*/
struct job_t {
/**
* Execute a job.
*
* The processing facility executes a job using this method. Jobs are
* one-shot, they destroy themself after execution, so don't use a job
* once it has been executed.
*/
void (*execute) (job_t *this);
/**
* Destroy a job.
*
* Is only called whenever a job was not executed (e.g. due daemon shutdown).
* After execution, jobs destroy themself.
*/
void (*destroy) (job_t *job);
};
#endif /** JOB_H_ @}*/
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/*
* Copyright (C) 2005-2007 Martin Willi
* Copyright (C) 2005 Jan Hutter
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "processor.h"
#include <debug.h>
#include <threading/thread.h>
#include <threading/condvar.h>
#include <threading/mutex.h>
#include <utils/linked_list.h>
typedef struct private_processor_t private_processor_t;
/**
* Private data of processor_t class.
*/
struct private_processor_t {
/**
* Public processor_t interface.
*/
processor_t public;
/**
* Number of running threads
*/
u_int total_threads;
/**
* Desired number of threads
*/
u_int desired_threads;
/**
* Number of threads waiting for work
*/
u_int idle_threads;
/**
* All threads managed in the pool (including threads that have been
* cancelled, this allows to join them during destruction)
*/
linked_list_t *threads;
/**
* The jobs are stored in a linked list
*/
linked_list_t *list;
/**
* access to linked_list is locked through this mutex
*/
mutex_t *mutex;
/**
* Condvar to wait for new jobs
*/
condvar_t *job_added;
/**
* Condvar to wait for terminated threads
*/
condvar_t *thread_terminated;
};
static void process_jobs(private_processor_t *this);
/**
* restart a terminated thread
*/
static void restart(private_processor_t *this)
{
thread_t *thread;
DBG2(DBG_JOB, "terminated worker thread, ID: %u", thread_current_id());
/* respawn thread if required */
this->mutex->lock(this->mutex);
if (this->desired_threads < this->total_threads ||
(thread = thread_create((thread_main_t)process_jobs, this)) == NULL)
{
this->total_threads--;
this->thread_terminated->signal(this->thread_terminated);
}
else
{
this->threads->insert_last(this->threads, thread);
}
this->mutex->unlock(this->mutex);
}
/**
* Process queued jobs, called by the worker threads
*/
static void process_jobs(private_processor_t *this)
{
/* worker threads are not cancellable by default */
thread_cancelability(FALSE);
DBG2(DBG_JOB, "started worker thread, ID: %u", thread_current_id());
this->mutex->lock(this->mutex);
while (this->desired_threads >= this->total_threads)
{
job_t *job;
if (this->list->get_count(this->list) == 0)
{
this->idle_threads++;
this->job_added->wait(this->job_added, this->mutex);
this->idle_threads--;
continue;
}
this->list->remove_first(this->list, (void**)&job);
this->mutex->unlock(this->mutex);
/* terminated threads are restarted, so we have a constant pool */
thread_cleanup_push((thread_cleanup_t)restart, this);
job->execute(job);
thread_cleanup_pop(FALSE);
this->mutex->lock(this->mutex);
}
this->mutex->unlock(this->mutex);
restart(this);
}
/**
* Implementation of processor_t.get_total_threads.
*/
static u_int get_total_threads(private_processor_t *this)
{
u_int count;
this->mutex->lock(this->mutex);
count = this->total_threads;
this->mutex->unlock(this->mutex);
return count;
}
/**
* Implementation of processor_t.get_idle_threads.
*/
static u_int get_idle_threads(private_processor_t *this)
{
u_int count;
this->mutex->lock(this->mutex);
count = this->idle_threads;
this->mutex->unlock(this->mutex);
return count;
}
/**
* implements processor_t.get_job_load
*/
static u_int get_job_load(private_processor_t *this)
{
u_int load;
this->mutex->lock(this->mutex);
load = this->list->get_count(this->list);
this->mutex->unlock(this->mutex);
return load;
}
/**
* implements function processor_t.queue_job
*/
static void queue_job(private_processor_t *this, job_t *job)
{
this->mutex->lock(this->mutex);
this->list->insert_last(this->list, job);
this->job_added->signal(this->job_added);
this->mutex->unlock(this->mutex);
}
/**
* Implementation of processor_t.set_threads.
*/
static void set_threads(private_processor_t *this, u_int count)
{
this->mutex->lock(this->mutex);
if (count > this->total_threads)
{ /* increase thread count */
int i;
thread_t *current;
this->desired_threads = count;
DBG1(DBG_JOB, "spawning %d worker threads", count - this->total_threads);
for (i = this->total_threads; i < count; i++)
{
current = thread_create((thread_main_t)process_jobs, this);
if (current)
{
this->threads->insert_last(this->threads, current);
this->total_threads++;
}
}
}
else if (count < this->total_threads)
{ /* decrease thread count */
this->desired_threads = count;
}
this->job_added->broadcast(this->job_added);
this->mutex->unlock(this->mutex);
}
/**
* Implementation of processor_t.destroy.
*/
static void destroy(private_processor_t *this)
{
thread_t *current;
set_threads(this, 0);
this->mutex->lock(this->mutex);
while (this->total_threads > 0)
{
this->job_added->broadcast(this->job_added);
this->thread_terminated->wait(this->thread_terminated, this->mutex);
}
while (this->threads->remove_first(this->threads,
(void**)&current) == SUCCESS)
{
current->join(current);
}
this->mutex->unlock(this->mutex);
this->thread_terminated->destroy(this->thread_terminated);
this->job_added->destroy(this->job_added);
this->mutex->destroy(this->mutex);
this->list->destroy_offset(this->list, offsetof(job_t, destroy));
this->threads->destroy(this->threads);
free(this);
}
/*
* Described in header.
*/
processor_t *processor_create(size_t pool_size)
{
private_processor_t *this = malloc_thing(private_processor_t);
this->public.get_total_threads = (u_int(*)(processor_t*))get_total_threads;
this->public.get_idle_threads = (u_int(*)(processor_t*))get_idle_threads;
this->public.get_job_load = (u_int(*)(processor_t*))get_job_load;
this->public.queue_job = (void(*)(processor_t*, job_t*))queue_job;
this->public.set_threads = (void(*)(processor_t*, u_int))set_threads;
this->public.destroy = (void(*)(processor_t*))destroy;
this->list = linked_list_create();
this->threads = linked_list_create();
this->mutex = mutex_create(MUTEX_TYPE_DEFAULT);
this->job_added = condvar_create(CONDVAR_TYPE_DEFAULT);
this->thread_terminated = condvar_create(CONDVAR_TYPE_DEFAULT);
this->total_threads = 0;
this->desired_threads = 0;
this->idle_threads = 0;
return &this->public;
}
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/*
* Copyright (C) 2005-2007 Martin Willi
* Copyright (C) 2005 Jan Hutter
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/**
* @defgroup processor processor
* @{ @ingroup processing
*/
#ifndef PROCESSOR_H_
#define PROCESSOR_H_
typedef struct processor_t processor_t;
#include <stdlib.h>
#include <library.h>
#include <processing/jobs/job.h>
/**
* The processor uses threads to process queued jobs.
*/
struct processor_t {
/**
* Get the total number of threads used by the processor.
*
* @return size of thread pool
*/
u_int (*get_total_threads) (processor_t *this);
/**
* Get the number of threads currently waiting.
*
* @return number of idle threads
*/
u_int (*get_idle_threads) (processor_t *this);
/**
* Get the number of queued jobs.
*
* @return number of items in queue
*/
u_int (*get_job_load) (processor_t *this);
/**
* Adds a job to the queue.
*
* This function is non blocking and adds a job_t to the queue.
*
* @param job job to add to the queue
*/
void (*queue_job) (processor_t *this, job_t *job);
/**
* Set the number of threads to use in the processor.
*
* If the number of threads is smaller than number of currently running
* threads, thread count is decreased. Use 0 to disable the processor.
* This call blocks if it decreases thread count until threads have
* terminated, so make sure there are not too many blocking jobs.
*
* @param count number of threads to allocate
*/
void (*set_threads)(processor_t *this, u_int count);
/**
* Destroy a processor object.
*/
void (*destroy) (processor_t *processor);
};
/**
* Create the thread pool without any threads.
*
* Use the set_threads method to start processing jobs.
*
* @return processor_t object
*/
processor_t *processor_create();
#endif /** PROCESSOR_H_ @}*/
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/*
* Copyright (C) 2008 Tobias Brunner
* Copyright (C) 2005-2006 Martin Willi
* Copyright (C) 2005 Jan Hutter
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#include <stdlib.h>
#include "scheduler.h"
#include <hydra.h>
#include <debug.h>
#include <processing/processor.h>
#include <processing/jobs/callback_job.h>
#include <threading/thread.h>
#include <threading/condvar.h>
#include <threading/mutex.h>
/* the initial size of the heap */
#define HEAP_SIZE_DEFAULT 64
typedef struct event_t event_t;
/**
* Event containing a job and a schedule time
*/
struct event_t {
/**
* Time to fire the event.
*/
timeval_t time;
/**
* Every event has its assigned job.
*/
job_t *job;
};
/**
* destroy an event and its job
*/
static void event_destroy(event_t *event)
{
event->job->destroy(event->job);
free(event);
}
typedef struct private_scheduler_t private_scheduler_t;
/**
* Private data of a scheduler_t object.
*/
struct private_scheduler_t {
/**
* Public part of a scheduler_t object.
*/
scheduler_t public;
/**
* Job which queues scheduled jobs to the processor.
*/
callback_job_t *job;
/**
* The heap in which the events are stored.
*/
event_t **heap;
/**
* The size of the heap.
*/
u_int heap_size;
/**
* The number of scheduled events.
*/
u_int event_count;
/**
* Exclusive access to list
*/
mutex_t *mutex;
/**
* Condvar to wait for next job.
*/
condvar_t *condvar;
};
/**
* Comparse two timevals, return >0 if a > b, <0 if a < b and =0 if equal
*/
static int timeval_cmp(timeval_t *a, timeval_t *b)
{
if (a->tv_sec > b->tv_sec)
{
return 1;
}
if (a->tv_sec < b->tv_sec)
{
return -1;
}
if (a->tv_usec > b->tv_usec)
{
return 1;
}
if (a->tv_usec < b->tv_usec)
{
return -1;
}
return 0;
}
/**
* Returns the top event without removing it. Returns NULL if the heap is empty.
*/
static event_t *peek_event(private_scheduler_t *this)
{
return this->event_count > 0 ? this->heap[1] : NULL;
}
/**
* Removes the top event from the heap and returns it. Returns NULL if the heap
* is empty.
*/
static event_t *remove_event(private_scheduler_t *this)
{
event_t *event, *top;
if (!this->event_count)
{
return NULL;
}
/* store the value to return */
event = this->heap[1];
/* move the bottom event to the top */
top = this->heap[1] = this->heap[this->event_count];
if (--this->event_count > 1)
{
/* seep down the top event */
u_int position = 1;
while ((position << 1) <= this->event_count)
{
u_int child = position << 1;
if ((child + 1) <= this->event_count &&
timeval_cmp(&this->heap[child + 1]->time,
&this->heap[child]->time) < 0)
{
/* the "right" child is smaller */
child++;
}
if (timeval_cmp(&top->time, &this->heap[child]->time) <= 0)
{
/* the top event fires before the smaller of the two children,
* stop */
break;
}
/* swap with the smaller child */
this->heap[position] = this->heap[child];
position = child;
}
this->heap[position] = top;
}
return event;
}
/**
* Get events from the queue and pass it to the processor
*/
static job_requeue_t schedule(private_scheduler_t * this)
{
timeval_t now;
event_t *event;
bool timed = FALSE, oldstate;
this->mutex->lock(this->mutex);
time_monotonic(&now);
if ((event = peek_event(this)) != NULL)
{
if (timeval_cmp(&now, &event->time) >= 0)
{
remove_event(this);
this->mutex->unlock(this->mutex);
DBG2(DBG_JOB, "got event, queuing job for execution");
hydra->processor->queue_job(hydra->processor, event->job);
free(event);
return JOB_REQUEUE_DIRECT;
}
timersub(&event->time, &now, &now);
if (now.tv_sec)
{
DBG2(DBG_JOB, "next event in %ds %dms, waiting",
now.tv_sec, now.tv_usec/1000);
}
else
{
DBG2(DBG_JOB, "next event in %dms, waiting", now.tv_usec/1000);
}
timed = TRUE;
}
thread_cleanup_push((thread_cleanup_t)this->mutex->unlock, this->mutex);
oldstate = thread_cancelability(TRUE);
if (timed)
{
this->condvar->timed_wait_abs(this->condvar, this->mutex, event->time);
}
else
{
DBG2(DBG_JOB, "no events, waiting");
this->condvar->wait(this->condvar, this->mutex);
}
thread_cancelability(oldstate);
thread_cleanup_pop(TRUE);
return JOB_REQUEUE_DIRECT;
}
/**
* Implements scheduler_t.get_job_load
*/
static u_int get_job_load(private_scheduler_t *this)
{
int count;
this->mutex->lock(this->mutex);
count = this->event_count;
this->mutex->unlock(this->mutex);
return count;
}
/**
* Implements scheduler_t.schedule_job_tv.
*/
static void schedule_job_tv(private_scheduler_t *this, job_t *job, timeval_t tv)
{
event_t *event;
u_int position;
event = malloc_thing(event_t);
event->job = job;
event->time = tv;
this->mutex->lock(this->mutex);
this->event_count++;
if (this->event_count > this->heap_size)
{
/* double the size of the heap */
this->heap_size <<= 1;
this->heap = (event_t**)realloc(this->heap,
(this->heap_size + 1) * sizeof(event_t*));
}
/* "put" the event to the bottom */
position = this->event_count;
/* then bubble it up */
while (position > 1 && timeval_cmp(&this->heap[position >> 1]->time,
&event->time) > 0)
{
/* parent has to be fired after the new event, move up */
this->heap[position] = this->heap[position >> 1];
position >>= 1;
}
this->heap[position] = event;
this->condvar->signal(this->condvar);
this->mutex->unlock(this->mutex);
}
/**
* Implements scheduler_t.schedule_job.
*/
static void schedule_job(private_scheduler_t *this, job_t *job, u_int32_t s)
{
timeval_t tv;
time_monotonic(&tv);
tv.tv_sec += s;
schedule_job_tv(this, job, tv);
}
/**
* Implements scheduler_t.schedule_job_ms.
*/
static void schedule_job_ms(private_scheduler_t *this, job_t *job, u_int32_t ms)
{
timeval_t tv, add;
time_monotonic(&tv);
add.tv_sec = ms / 1000;
add.tv_usec = (ms % 1000) * 1000;
timeradd(&tv, &add, &tv);
schedule_job_tv(this, job, tv);
}
/**
* Implementation of scheduler_t.destroy.
*/
static void destroy(private_scheduler_t *this)
{
event_t *event;
this->job->cancel(this->job);
this->condvar->destroy(this->condvar);
this->mutex->destroy(this->mutex);
while ((event = remove_event(this)) != NULL)
{
event_destroy(event);
}
free(this->heap);
free(this);
}
/*
* Described in header.
*/
scheduler_t * scheduler_create()
{
private_scheduler_t *this = malloc_thing(private_scheduler_t);
this->public.get_job_load = (u_int (*) (scheduler_t *this)) get_job_load;
this->public.schedule_job = (void (*) (scheduler_t *this, job_t *job, u_int32_t s)) schedule_job;
this->public.schedule_job_ms = (void (*) (scheduler_t *this, job_t *job, u_int32_t ms)) schedule_job_ms;
this->public.schedule_job_tv = (void (*) (scheduler_t *this, job_t *job, timeval_t tv)) schedule_job_tv;
this->public.destroy = (void(*)(scheduler_t*)) destroy;
/* Note: the root of the heap is at index 1 */
this->event_count = 0;
this->heap_size = HEAP_SIZE_DEFAULT;
this->heap = (event_t**)calloc(this->heap_size + 1, sizeof(event_t*));
this->mutex = mutex_create(MUTEX_TYPE_DEFAULT);
this->condvar = condvar_create(CONDVAR_TYPE_DEFAULT);
this->job = callback_job_create((callback_job_cb_t)schedule, this, NULL, NULL);
hydra->processor->queue_job(hydra->processor, (job_t*)this->job);
return &this->public;
}
+130
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@@ -0,0 +1,130 @@
/*
* Copyright (C) 2009 Tobias Brunner
* Copyright (C) 2005-2007 Martin Willi
* Copyright (C) 2005 Jan Hutter
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
/**
* @defgroup scheduler scheduler
* @{ @ingroup processing
*/
#ifndef SCHEDULER_H_
#define SCHEDULER_H_
typedef struct scheduler_t scheduler_t;
#include <library.h>
#include <processing/jobs/job.h>
/**
* The scheduler queues timed events which are then passed to the processor.
*
* The scheduler is implemented as a heap. A heap is a special kind of tree-
* based data structure that satisfies the following property: if B is a child
* node of A, then key(A) >= (or <=) key(B). So either the element with the
* greatest (max-heap) or the smallest (min-heap) key is the root of the heap.
* We use a min-heap whith the key being the absolute unix time at which an
* event is scheduled. So the root is always the event that will fire next.
*
* An earlier implementation of the scheduler used a sorted linked list to store
* the events. That had the advantage that removing the next event was extremely
* fast, also, adding an event scheduled before or after all other events was
* equally fast (all in O(1)). The problem was, though, that adding an event
* in-between got slower, as the number of events grew larger (O(n)).
* For each connection there could be several events: IKE-rekey, NAT-keepalive,
* retransmissions, expire (half-open), and others. So a gateway that probably
* has to handle thousands of concurrent connnections has to be able to queue a
* large number of events as fast as possible. Locking makes this even worse, to
* provide thread-safety, no events can be processed, while an event is queued,
* so making the insertion fast is even more important.
*
* That's the advantage of the heap. Adding an element to the heap can be
* achieved in O(log n) - on the other hand, removing the root node also
* requires O(log n) operations. Consider 10000 queued events. Inserting a new
* event in the list implementation required up to 10000 comparisons. In the
* heap implementation, the worst case is about 13.3 comparisons. That's a
* drastic improvement.
*
* The implementation itself uses a binary tree mapped to a one-based array to
* store the elements. This reduces storage overhead and simplifies navigation:
* the children of the node at position n are at position 2n and 2n+1 (likewise
* the parent node of the node at position n is at position [n/2]). Thus,
* navigating up and down the tree is reduced to simple index computations.
*
* Adding an element to the heap works as follows: The heap is always filled
* from left to right, until a row is full, then the next row is filled. Mapped
* to an array this gets as simple as putting the new element to the first free
* position. In a one-based array that position equals the number of elements
* currently stored in the heap. Then the heap property has to be restored, i.e.
* the new element has to be "bubbled up" the tree until the parent node's key
* is smaller or the element got the new root of the tree.
*
* Removing the next event from the heap works similarly. The event itself is
* the root node and stored at position 1 of the array. After removing it, the
* root has to be replaced and the heap property has to be restored. This is
* done by moving the bottom element (last row, rightmost element) to the root
* and then "seep it down" by swapping it with child nodes until none of the
* children has a smaller key or it is again a leaf node.
*/
struct scheduler_t {
/**
* Adds a event to the queue, using a relative time offset in s.
*
* @param job job to schedule
* @param time relative time to schedule job, in s
*/
void (*schedule_job) (scheduler_t *this, job_t *job, u_int32_t s);
/**
* Adds a event to the queue, using a relative time offset in ms.
*
* @param job job to schedule
* @param time relative time to schedule job, in ms
*/
void (*schedule_job_ms) (scheduler_t *this, job_t *job, u_int32_t ms);
/**
* Adds a event to the queue, using an absolut time.
*
* The passed timeval should be calculated based on the time_monotonic()
* function.
*
* @param job job to schedule
* @param time absolut time to schedule job
*/
void (*schedule_job_tv) (scheduler_t *this, job_t *job, timeval_t tv);
/**
* Returns number of jobs scheduled.
*
* @return number of scheduled jobs
*/
u_int (*get_job_load) (scheduler_t *this);
/**
* Destroys a scheduler object.
*/
void (*destroy) (scheduler_t *this);
};
/**
* Create a scheduler.
*
* @return scheduler_t object
*/
scheduler_t *scheduler_create(void);
#endif /** SCHEDULER_H_ @}*/