Fixed common misspellings.
Mostly found by 'codespell'.
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@@ -317,7 +317,7 @@ static status_t process_i(private_child_rekey_t *this, message_t *message)
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if (message->get_payload(message, SECURITY_ASSOCIATION) == NULL)
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{
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/* establishing new child failed, reuse old. but not when we
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* recieved a delete in the meantime */
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* received a delete in the meantime */
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if (!(this->collision &&
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this->collision->get_type(this->collision) == CHILD_DELETE))
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{
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@@ -353,7 +353,7 @@ static status_t build_r(private_ike_natd_t *this, message_t *message)
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notify_payload_t *notify;
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host_t *me, *other;
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/* only add notifies on successfull responses. */
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/* only add notifies on successful responses. */
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if (message->get_exchange_type(message) == IKE_SA_INIT &&
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message->get_payload(message, SECURITY_ASSOCIATION) == NULL)
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{
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@@ -89,7 +89,7 @@ extern enum_name_t *task_type_names;
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* A responder does the opposite; it calls process() first to handle an incoming
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* request and secondly calls build() to build an appropriate response.
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* Both methods return either SUCCESS, NEED_MORE or FAILED. A SUCCESS indicates
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* that the task completed, even when the task completed unsuccesfully. The
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* that the task completed, even when the task completed unsuccessfully. The
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* manager then removes the task from the list. A NEED_MORE is returned when
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* the task needs further build()/process() calls to complete, the manager
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* leaves the taks in the queue. A returned FAILED indicates a critical failure.
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@@ -102,7 +102,7 @@ struct task_t {
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*
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* @param message message to add payloads to
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* @return
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* - FAILED if a critical error occured
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* - FAILED if a critical error occurred
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* - DESTROY_ME if IKE_SA has been properly deleted
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* - NEED_MORE if another call to build/process needed
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* - SUCCESS if task completed
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@@ -114,7 +114,7 @@ struct task_t {
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*
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* @param message message to read payloads from
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* @return
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* - FAILED if a critical error occured
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* - FAILED if a critical error occurred
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* - DESTROY_ME if IKE_SA has been properly deleted
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* - NEED_MORE if another call to build/process needed
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* - SUCCESS if task completed
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