Enabled when building monolithically and statically. This should allow us to work around the -whole-archive issue with libtool. If the libraries register the plugin constructors they provide they reference the constructors and will therefore prevent the linker from removing these seemingly unused symbols from the final executable. For use cases where dlsym() can be used, e.g. because the static libraries are manually linked with -whole-archive (Linux) or -force-load (Apple), this can be disabled by passing ss_cv_static_plugin_constructors=no to the configure script.
182 lines
5.7 KiB
C
182 lines
5.7 KiB
C
/*
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* Copyright (C) 2012-2014 Tobias Brunner
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* Copyright (C) 2007 Martin Willi
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* Hochschule fuer Technik Rapperswil
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*/
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/**
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* @defgroup plugin_loader plugin_loader
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* @{ @ingroup plugins
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*/
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#ifndef PLUGIN_LOADER_H_
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#define PLUGIN_LOADER_H_
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typedef struct plugin_loader_t plugin_loader_t;
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#include <collections/enumerator.h>
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#include <utils/debug.h>
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/* to avoid circular references we can't include plugin_feature.h */
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struct plugin_feature_t;
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/**
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* The plugin_loader loads plugins from a directory and initializes them
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*/
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struct plugin_loader_t {
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/**
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* Add static plugin features, not loaded via plugins.
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*
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* Similar to features provided by plugins they are evaluated during load(),
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* and unloaded when unload() is called.
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*
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* If critical is TRUE load() will fail if any of the added features could
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* not be loaded.
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*
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* If a reload callback function is given, it gets invoked for the
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* registered feature set when reload() is invoked on the plugin_loader.
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*
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* @note The name should be unique otherwise a plugin with the same name is
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* not loaded.
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*
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* @param name name of the component adding the features
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* @param features array of plugin features
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* @param count number of features in the array
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* @param critical TRUE if the features are critical
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* @param reload feature reload callback, or NULL
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* @param reload_data user data to pass to reload callback
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*/
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void (*add_static_features) (plugin_loader_t *this, const char *name,
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struct plugin_feature_t *features, int count,
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bool critical, bool (*reload)(void*),
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void *reload_data);
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/**
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* Load a list of plugins.
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*
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* Each plugin in list may have an ending exclamation mark (!) to mark it
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* as a critical plugin. If loading a critical plugin fails, plugin loading
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* is aborted and FALSE is returned.
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*
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* Additional paths can be added with add_path(), these will be searched
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* for the plugins first, in the order they were added, then the default
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* path follows.
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*
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* If \<ns>.load_modular is enabled (where \<ns> is lib->ns) the plugins to
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* load are determined via a load option in their respective plugin config
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* section e.g. \<ns>.plugins.\<plugin>.load = <priority|bool>.
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* The oder is determined by the configured priority. If two plugins have
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* the same priority the order as seen in list is preserved. Plugins not
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* found in list are loaded first, in alphabetical order.
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*
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* @note Even though this method could be called multiple times this is
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* currently not really supported in regards to plugin features and their
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* dependencies (in particular soft dependencies).
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*
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* @param list space separated list of plugins to load
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* @return TRUE if all critical plugins loaded successfully
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*/
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bool (*load)(plugin_loader_t *this, char *list);
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/**
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* Add an additional search path for plugins.
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*
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* These will be searched in the order they were added.
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*
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* @param path path containing loadable plugins
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*/
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void (*add_path)(plugin_loader_t *this, char *path);
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/**
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* Reload the configuration of one or multiple plugins.
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*
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* @param space separated plugin names to reload, NULL for all
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* @return number of plugins that did support reloading
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*/
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u_int (*reload)(plugin_loader_t *this, char *list);
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/**
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* Unload all loaded plugins.
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*/
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void (*unload)(plugin_loader_t *this);
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/**
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* Create an enumerator over all loaded plugins.
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*
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* In addition to the plugin, the enumerator optionally provides a list of
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* pointers to plugin features currently loaded.
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* This list has to be destroyed.
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*
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* @return enumerator over plugin_t*, linked_list_t*
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*/
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enumerator_t* (*create_plugin_enumerator)(plugin_loader_t *this);
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/**
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* Check if the given feature is available and loaded.
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*
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* @param feature feature to check
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* @return TRUE if feature available
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*/
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bool (*has_feature)(plugin_loader_t *this, struct plugin_feature_t feature);
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/**
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* Get a simple list the names of all loaded plugins.
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*
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* The function returns internal data, do not free.
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*
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* @return list of the names of all loaded plugins
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*/
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char* (*loaded_plugins)(plugin_loader_t *this);
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/**
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* Log status about loaded plugins and features.
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*
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* @param level log level to use
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*/
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void (*status)(plugin_loader_t *this, level_t level);
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/**
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* Unload loaded plugins, destroy plugin_loader instance.
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*/
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void (*destroy)(plugin_loader_t *this);
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};
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/**
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* Create a plugin_loader instance.
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*
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* @return plugin loader instance
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*/
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plugin_loader_t *plugin_loader_create();
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/**
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* Convenience function to add plugin directories for the given plugins within
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* the given base directory according to the conventions in the src/build tree.
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*
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* @param basedir base directory
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* @param plugins space separated list of plugins
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*/
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void plugin_loader_add_plugindirs(char *basedir, char *plugins);
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#ifdef STATIC_PLUGIN_CONSTRUCTORS
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/**
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* Register a plugin constructor in case of static builds.
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*
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* @param name name of the plugin
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* @param constructor constructor to register (set to NULL to unregister)
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*/
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void plugin_constructor_register(char *name, void *constructor);
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#endif
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#endif /** PLUGIN_LOADER_H_ @}*/
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