Use a connected UDP socket
This commit is contained in:
committed by
Martin Willi
parent
06308d9ede
commit
5d67259042
@@ -124,19 +124,20 @@ static ha_sync_message_t *pull(private_ha_sync_socket_t *this)
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ssize_t len;
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pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &oldstate);
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len = recvfrom(this->fd, buf, sizeof(buf), 0,
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this->remote->get_sockaddr(this->remote),
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this->remote->get_sockaddr_len(this->remote));
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len = recv(this->fd, buf, sizeof(buf), 0);
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pthread_setcancelstate(oldstate, NULL);
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if (len <= 0)
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{
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if (errno != EINTR)
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switch (errno)
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{
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DBG1(DBG_CFG, "pulling HA sync message failed: %s",
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strerror(errno));
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sleep(1);
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case ECONNREFUSED:
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case EINTR:
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continue;
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default:
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DBG1(DBG_CFG, "pulling HA sync message failed: %s",
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strerror(errno));
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sleep(1);
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}
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continue;
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}
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message = ha_sync_message_parse(chunk_create(buf, len));
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if (message)
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@@ -166,6 +167,15 @@ static bool open_socket(private_ha_sync_socket_t *this)
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this->fd = -1;
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return FALSE;
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}
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if (connect(this->fd, this->remote->get_sockaddr(this->remote),
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*this->remote->get_sockaddr_len(this->remote)) == -1)
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{
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DBG1(DBG_CFG, "connecting HA sync socket failed: %s", strerror(errno));
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close(this->fd);
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this->fd = -1;
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return FALSE;
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}
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return TRUE;
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}
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