When using Unity, bump up remote TS as initiator to 0.0.0.0/0, too

This commit is contained in:
Martin Willi
2012-09-18 17:17:48 +02:00
parent 284ed1b352
commit b8db3775f3
+8 -5
View File
@@ -72,13 +72,13 @@ static void narrow_initiator(private_unity_narrow_t *this, ike_sa_t *ike_sa,
}
/**
* As responder, bump up TS to 0.0.0.0/0 for on-the-wire bits
* As responder/responder, bump up TS to 0.0.0.0/0 for on-the-wire bits
*/
static void narrow_responder_pre(linked_list_t *local)
static void narrow_pre(linked_list_t *list)
{
traffic_selector_t *ts;
while (local->remove_first(local, (void**)&ts) == SUCCESS)
while (list->remove_first(list, (void**)&ts) == SUCCESS)
{
ts->destroy(ts);
}
@@ -87,7 +87,7 @@ static void narrow_responder_pre(linked_list_t *local)
"255.255.255.255", 65535);
if (ts)
{
local->insert_last(local, ts);
list->insert_last(list, ts);
}
}
@@ -121,11 +121,14 @@ METHOD(listener_t, narrow, bool,
{
switch (type)
{
case NARROW_INITIATOR_PRE_AUTH:
narrow_pre(remote);
break;
case NARROW_INITIATOR_POST_AUTH:
narrow_initiator(this, ike_sa, remote);
break;
case NARROW_RESPONDER:
narrow_responder_pre(local);
narrow_pre(local);
break;
case NARROW_RESPONDER_POST:
narrow_responder_post(child_sa->get_config(child_sa), local);